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Players have six main attributes.

VitalityEdit

Vitality
Increases maximum Health and Health Regeneration


Health is your lifeforce. Enemy creatures will take some health from you upon a successful hit. If you run out of health you will die.

So the more health you have, the more enemy attacks you will be able to stand before dying.

Health Regeneration will refill your health over time. It will refill faster when you are out of combat.

Health Regeneration while in combat is only 20% of your normal Health Regeneration.

EnergyEdit

Energy
Increases maximum Mana and Mana Regeneration


Mana is often used when preforming abilities. Having a high amount of mana allows you to use abilities one after another.

Mana Regeneration will refill your mana over time. The higher the regeneration, the faster your mana refills.

Mana Regeneration in combat is only 20% of your normal Mana Regeneration.

FocusEdit

Focus
Increases Accuracy and Crit Chance


Accuracy reduces the chance of hitting a glancing blow. The damage of an attack is reduced by 70% if it is a glancing blow. Accuracy does not effect the ability of an enemy to dodge or block an attack. (At high levels accuracy becomes redundant as your base accuracy is already high enough not to hit glancing blows; it exceeds 100%)

If an attack is a Critical Hit, its damage is increased by 50%.

MeleeEdit

Melee
Increases Melee Attack Power, Melee Haste and Melee Dodge


Your Melee Attack Power raises your melee damage and thus you can do more damage against creatures when using melee attacks.

Melee Haste reduces the cooldown of your melee abilities. The lower the cooldown, the sooner you can use an ability again.

Melee Dodge allows you to dodge enemy melee attacks. If you dodge an attack you will receive no health loss.

RangedEdit

Ranged
Increases Ranged Attack Power, Ranged Haste and Ranged Dodge


Your Ranged Attack Power raises your ranged damage and thus you can do more damage against creatures when using ranged attacks.

Ranged Haste reduces the cooldown of your ranged abilities. The lower the cooldown, the sooner you can use an ability again.

Ranged Dodge allows you to dodge enemy ranged attacks. If you dodge an attack you will receive no health loss.

SorceryEdit

Sorcery
Increases Spell Attack Power, Healing Power, Spell Haste and Spell Dodge


Your Spell Attack Power raises your spell damage and thus you can do more damage against creatures when using spell attacks.

Your Healing Power raises your spell healing and thus you can heal yourself and your allies by larger amounts with most healing abilities.

Spell Haste reduces the cooldown of your spell abilities. The lower the cooldown, the sooner you can use an ability again.

Spell Dodge allows you to dodge enemy spell attacks. If you dodge an attack you will receive no health loss.