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Stats are your character's ratings. They can be found on the first tab of the Character window.

Some stats are immediately shown. Other stats can be viewed by hovering the mouse over your ratings.

There are 3 different types of stats: General, Defense and Damage.

General[]

Health[]

This value represents your Maximum Health, Health Regeneration and Health Regeneration During Combat.

The first rating is shown. The latter two can be viewed by hovering the mouse over the first rating.


Maximum Health is equal to: 20 + 20 * Character Level + 20 * Vitality

Maximum Health
Level \ Vitality 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 440 840 1240 1640 2040 2440 2840 3240 3640 4040 4440 4840 5240 5640 6040 6440 6840 7240 7640 8040
5 520 920 1320 1720 2120 2520 2920 3320 3720 4120 4520 4920 5320 5720 6120 6520 6920 7320 7720 8120
10 620 1020 1420 1820 2220 2620 3020 3420 3820 4220 4620 5020 5420 5820 6220 6620 7020 7420 7820 8220
15 720 1120 1520 1920 2320 2720 3120 3520 3920 4320 4720 5120 5520 5920 6320 6720 7120 7520 7920 8320
20 820 1220 1620 2020 2420 2820 3220 3620 4020 4420 4820 5220 5620 6020 6420 6820 7220 7620 8020 8420
25 920 1320 1720 2120 2520 2920 3320 3720 4120 4520 4920 5320 5720 6120 6520 6920 7320 7720 8120 8520
30 1020 1420 1820 2220 2620 3020 3420 3820 4220 4620 5020 5420 5820 6220 6620 7020 7420 7820 8220 8620
35 1120 1520 1920 2320 2720 3120 3520 3920 4320 4720 5120 5520 5920 6320 6720 7120 7520 7920 8320 8720
40 1220 1620 2020 2420 2820 3220 3620 4020 4420 4820 5220 5620 6020 6420 6820 7220 7620 8020 8420 8820
45 1320 1720 2120 2520 2920 3320 3720 4120 4520 4920 5320 5720 6120 6520 6920 7320 7720 8120 8520 8920
50 1420 1820 2220 2620 3020 3420 3820 4220 4620 5020 5420 5820 6220 6620 7020 7420 7820 8220 8620 9020


Health Regeneration per second (averaged out) is equal to: Vitality * (0.15 - 0.0006 * Character Level) + 1.5

Health Regeneration During Combat is 20% of normal Health Regeneration.

Health Regeneration
Level \ Vitality 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 4.49 7.48 10.46 13.45 16.44 19.43 22.42 25.40 28.39 31.38 34.37 37.36 40.34 43.33 46.32 49.31 52.30 55.28 58.27 61.26
5 4.44 7.38 10.32 13.26 16.20 19.14 22.08 25.02 27.96 30.90 33.84 36.78 39.72 42.66 45.60 48.54 51.48 54.42 57.36 60.30
10 4.38 7.26 10.14 13.02 15.90 18.78 21.66 24.54 27.42 30.30 33.18 36.06 38.94 41.82 44.70 47.58 50.46 53.34 56.22 59.10
15 4.32 7.14 9.96 12.78 15.60 18.42 21.24 24.06 26.88 29.70 32.52 35.34 38.16 40.98 43.80 46.62 49.44 52.26 55.08 57.90
20 4.26 7.02 9.78 12.54 15.30 18.06 20.82 23.58 26.34 29.10 31.86 34.62 37.38 40.14 42.90 45.66 48.42 51.18 53.94 56.70
25 4.20 6.90 9.60 12.30 15.00 17.70 20.40 23.10 25.80 28.50 31.20 33.90 36.60 39.30 42.00 44.70 47.40 50.10 52.80 55.50
30 4.14 6.78 9.42 12.06 14.70 17.34 19.98 22.62 25.26 27.90 30.54 33.18 35.82 38.46 41.10 43.74 46.38 49.02 51.66 54.30
35 4.08 6.66 9.24 11.82 14.40 16.98 19.56 22.14 24.72 27.30 29.88 32.46 35.04 37.62 40.20 42.78 45.36 47.94 50.52 53.10
40 4.02 6.54 9.06 11.58 14.10 16.62 19.14 21.66 24.18 26.70 29.22 31.74 34.26 36.78 39.30 41.82 44.34 46.86 49.38 51.90
45 3.96 6.42 8.88 11.34 13.80 16.26 18.72 21.18 23.64 26.10 28.56 31.02 33.48 35.94 38.40 40.86 43.32 45.78 48.24 50.70
50 3.90 6.30 8.70 11.10 13.50 15.90 18.30 20.70 23.10 25.50 27.90 30.30 32.70 35.10 37.50 39.90 42.30 44.70 47.10 49.50

Mana[]

This value represents your Maximum Mana, Mana Regeneration and Mana Regeneration During Combat.

The first rating is shown. The latter two can be viewed by hovering the mouse over the first rating.


Maximum Mana is equal to: 15 + 5 * Character Level + 14 * Energy

Maximum Mana
Level \ Energy 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 300 580 860 1140 1420 1700 1980 2260 2540 2820 3100 3380 3660 3940 4220 4500 4780 5060 5340 5620
5 320 600 880 1160 1440 1720 2000 2280 2560 2840 3120 3400 3680 3960 4240 4520 4800 5080 5360 5640
10 345 625 905 1185 1465 1745 2025 2305 2585 2865 3145 3425 3705 3985 4265 4545 4825 5105 5385 5665
15 370 650 930 1210 1490 1770 2050 2330 2610 2890 3170 3450 3730 4010 4290 4570 4850 5130 5410 5690
20 395 675 955 1235 1515 1795 2075 2355 2635 2915 3195 3475 3755 4035 4315 4595 4875 5155 5435 5715
25 420 700 980 1260 1540 1820 2100 2380 2660 2940 3220 3500 3780 4060 4340 4620 4900 5180 5460 5740
30 445 725 1005 1285 1565 1845 2125 2405 2685 2965 3245 3525 3805 4085 4365 4645 4925 5205 5485 5765
35 470 750 1030 1310 1590 1870 2150 2430 2710 2990 3270 3550 3830 4110 4390 4670 4950 5230 5510 5790
40 495 775 1055 1335 1615 1895 2175 2455 2735 3015 3295 3575 3855 4135 4415 4695 4975 5255 5535 5815
45 520 800 1080 1360 1640 1920 2200 2480 2760 3040 3320 3600 3880 4160 4440 4720 5000 5280 5560 5840
50 545 825 1105 1385 1665 1945 2225 2505 2785 3065 3345 3625 3905 4185 4465 4745 5025 5305 5585 5865


Mana Regeneration per second (on average) is equal to: Energy * (0.15 - 0.0006 * Character Level) + 1.8

Mana Regeneration During Combat is 20% of normal Mana Regeneration.

Mana Regeneration
Level \ Energy 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 4.79 7.78 10.76 13.75 16.74 19.73 22.72 25.70 28.69 31.68 34.67 37.66 40.64 43.63 46.62 49.61 52.60 55.58 58.57 61.56
5 4.74 7.68 10.62 13.56 16.50 19.44 22.38 25.32 28.26 31.20 34.14 37.08 40.02 42.96 45.90 48.84 51.78 54.72 57.66 60.60
10 4.68 7.56 10.44 13.32 16.20 19.08 21.96 24.84 27.72 30.60 33.48 36.36 39.24 42.12 45.00 47.88 50.76 53.64 56.52 59.40
15 4.62 7.44 10.26 13.08 15.90 18.72 21.54 24.36 27.18 30.00 32.82 35.64 38.46 41.28 44.10 46.92 49.74 52.56 55.38 58.20
20 4.56 7.32 10.08 12.84 15.60 18.36 21.12 23.88 26.64 29.40 32.16 34.92 37.68 40.44 43.20 45.96 48.72 51.48 54.24 57.00
25 4.50 7.20 9.90 12.60 15.30 18.00 20.70 23.40 26.10 28.80 31.50 34.20 36.90 39.60 42.30 45.00 47.70 50.40 53.10 55.80
30 4.44 7.08 9.72 12.36 15.00 17.64 20.28 22.92 25.56 28.20 30.84 33.48 36.12 38.76 41.40 44.04 46.68 49.32 51.96 54.60
35 4.38 6.96 9.54 12.12 14.70 17.28 19.86 22.44 25.02 27.60 30.18 32.76 35.34 37.92 40.50 43.08 45.66 48.24 50.82 53.40
40 4.32 6.84 9.36 11.88 14.40 16.92 19.44 21.96 24.48 27.00 29.52 32.04 34.56 37.08 39.60 42.12 44.64 47.16 49.68 52.20
45 4.26 6.72 9.18 11.64 14.10 16.56 19.02 21.48 23.94 26.40 28.86 31.32 33.78 36.24 38.70 41.16 43.62 46.08 48.54 51.00
50 4.20 6.60 9.00 11.40 13.80 16.20 18.60 21.00 23.40 25.80 28.20 30.60 33.00 35.40 37.80 40.20 42.60 45.00 47.40 49.80

Movement Speed[]

This is normally 100%. Movement speed can be increased by the Fleetfoot talent (+5%), at the Crystal Coast Obelisk (+5%), by equipping Zirconia gems in your boots, and by some talens.

Healing Power[]

Your Healing Power represents your ability to heal.

Without special boosts this value is usually near your Spell Attack Power value.




Defense[]

Armor[]

Armor is a stat that is gained from wearing armor pieces.

There are 6 different armor pieces: helmet, chest, belt, pants, boots and gloves.

Armor has a direct influence on your Defense rating.

Defense[]

Armor has a direct influence on Melee Defense, Ranged Defense and Spell Defense.

Note: rare and higher tier armors give approximately 10% extra defense for their type. Armor that gives melee attribute gives extra melee defense; armor that gives ranged attribute gives extra ranged defense; armor that gives sorcery attribute gives extra spell defense. These defense values (given in yellow when you mouseover the armor piece) are to be taken as they are. For example, a Crafted Ramie Chest Piece giving 504 defense rating with an extra 51 spell defense rating gives exactly 555 spell defense rating. Not 554.4 (504*1.1).

Defense reduces the damage taken from enemy attacks.


This is the formula behind Armor and Defense: Armor / 6857.5 = Defense

Armor -> Defense
Armor 0 100 200 300 400 500 600 700 800 900 1000 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 6857.5
Defense 0.00% 1.46% 2.92% 4.37% 5.83% 7.29% 8.75% 10.21% 11.67% 13.12% 14.58% 21.87% 29.17% 36.46% 43.75% 51.04% 58.33% 65.62% 72.91% 80.20% 87.50% 94.79% 100.00%

Block[]

Block is gained from wearing a shield. It gives a chance to reduce the damage taken from an enemy attack. Damage taken from a blocked attack is reduced by a base 50%. The Stalwart talent in the templar tree reduced the damage taken from a blocked attack even further.

The Stalwart talent, except in PvP zones, increases the damage reduction from blocking by 15%, 30%, or 45% of the base value (which is 50%) respectively with 1, 2, or 3 points allocated on it. This means that blocking an attack will reduce the damage taken by 57.5%, 65%, or 72.5% respectively with 1, 2, or 3 points allocated on Stalwart. (50% * 1.15 = 57.5%, etc)

In a PvP zone, Stalwart increases the damage reduction from blocking by a flat 15%, 30%, or 45% respectively with 1, 2, or 3 points allocated on Stalwart. This means the damage taken from a blocked attack is reduced by 65%, 80%, or 95% respectively with 1, 2, or 3 points on Stalwart.

Dodge[]

If you dodge an attack you will receive no damage from the attack. You will not lose any health.

Dodge is divided into the 3 different attack types: Melee, Ranged and Sorcery.


Your dodge chance is equal to: Melee or Ranged or Sorcery * (0.00125 - 0.0000122 * Character Level)

Dodge
Level \ Melee or Ranged or Sorcery 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 2.48% 4.95% 7.43% 9.90% 12.38% 14.85% 17.33% 19.80% 22.28% 24.76% 27.23% 29.71% 32.18% 34.66% 37.13% 39.61% 42.09% 44.56% 47.04% 49.51%
5 2.38% 4.76% 7.13% 9.51% 11.89% 14.27% 16.65% 19.02% 21.40% 23.78% 26.16% 28.54% 30.91% 33.29% 35.67% 38.05% 40.43% 42.80% 45.18% 47.56%
10 2.26% 4.51% 6.77% 9.02% 11.28% 13.54% 15.79% 18.05% 20.30% 22.56% 24.82% 27.07% 29.33% 31.58% 33.84% 36.10% 38.35% 40.61% 42.86% 45.12%
15 2.13% 4.27% 6.40% 8.54% 10.67% 12.80% 14.94% 17.07% 19.21% 21.34% 23.47% 25.61% 27.74% 29.88% 32.01% 34.14% 36.28% 38.41% 40.55% 42.68%
20 2.01% 4.02% 6.04% 8.05% 10.06% 12.07% 14.08% 16.10% 18.11% 20.12% 22.13% 24.14% 26.16% 28.17% 30.18% 32.19% 34.20% 36.22% 38.23% 40.24%
25 1.89% 3.78% 5.67% 7.56% 9.45% 11.34% 13.23% 15.12% 17.01% 18.90% 20.79% 22.68% 24.57% 26.46% 28.35% 30.24% 32.13% 34.02% 35.91% 37.80%
30 1.77% 3.54% 5.30% 7.07% 8.84% 10.61% 12.38% 14.14% 15.91% 17.68% 19.45% 21.22% 22.98% 24.75% 26.52% 28.29% 30.06% 31.82% 33.59% 35.36%
35 1.65% 3.29% 4.94% 6.58% 8.23% 9.88% 11.52% 13.17% 14.81% 16.46% 18.11% 19.75% 21.40% 23.04% 24.69% 26.34% 27.98% 29.63% 31.27% 32.92%
40 1.52% 3.05% 4.57% 6.10% 7.62% 9.14% 10.67% 12.19% 13.72% 15.24% 16.76% 18.29% 19.81% 21.34% 22.86% 24.38% 25.91% 27.43% 28.96% 30.48%
45 1.40% 2.80% 4.21% 5.61% 7.01% 8.41% 9.81% 11.22% 12.62% 14.02% 15.42% 16.82% 18.23% 19.63% 21.03% 22.43% 23.83% 25.24% 26.64% 28.04%
50 1.28% 2.56% 3.84% 5.12% 6.40% 7.68% 8.96% 10.24% 11.52% 12.80% 14.08% 15.36% 16.64% 17.92% 19.20% 20.48% 21.76% 23.04% 24.32% 25.60%




Damage[]

Attack Power[]

Your attack power represents how powerful your attacks will be. This will increase the damage done by you: your DPS (Damage per second).

Attack Power is divided into the 3 different attack types: Melee, Ranged and Sorcery.

Attack Power is equal to: 16 * Melee or Ranged or Sorcery

DPS[]

DPS means Damage Per Second.

The value of this stat comes from a combination of your weapon's DPS, and from your attribute value of Melee, Ranged or Sorcery.

Your weapon DPS comes from your 1-handed or 2-handed weapon (for Melee DPS), from your ranged bow or crossbow (for Ranged DPS), or from your essence (for Sorcery DPS).


DPS is equal to: Weapon DPS + Melee or Ranged or Sorcery * (1.52 - 0.0144 * Character Level)

And it is also equal to: Weapon DPS + Melee or Ranged or Sorcery Attack Power * (0.095 - 0.0009 * Character Level)

Attack Power & DPS
Melee or Ranged or Sorcery 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
Attack Power 320 640 960 1280 1600 1920 2240 2560 2880 3200 3520 3840 4160 4480 4800 5120 5440 5760 6080 6400
Level DPS
1 30.1 60.2 90.3 120.4 150.6 180.7 210.8 240.9 271.0 301.1 331.2 361.3 391.5 421.6 451.7 481.8 511.9 542.0 572.1 602.2
5 29.0 57.9 86.9 115.8 144.8 173.8 202.7 231.7 260.6 289.6 318.6 347.5 376.5 405.4 434.4 463.4 492.3 521.3 550.2 579.2
10 27.5 55.0 82.6 110.1 137.6 165.1 192.6 220.2 247.7 275.2 302.7 330.2 357.8 385.3 412.8 440.3 467.8 495.4 522.9 550.4
15 26.1 52.2 78.2 104.3 130.4 156.5 182.6 208.6 234.7 260.8 286.9 313.0 339.0 365.1 391.2 417.3 443.4 469.4 495.5 521.6
20 24.6 49.3 73.9 98.6 123.2 147.8 172.5 197.1 221.8 246.4 271.0 295.7 320.3 345.0 369.6 394.2 418.9 443.5 468.2 492.8
25 23.2 46.4 69.6 92.8 116.0 139.2 162.4 185.6 208.8 232.0 255.2 278.4 301.6 324.8 348.0 371.2 394.4 417.6 440.8 464.0
30 21.8 43.5 65.3 87.0 108.8 130.6 152.3 174.1 195.8 217.6 239.4 261.1 282.9 304.6 326.4 348.2 369.9 391.7 413.4 435.2
35 20.3 40.6 61.0 81.3 101.6 121.9 142.2 162.6 182.9 203.2 223.5 243.8 264.2 284.5 304.8 325.1 345.4 365.8 386.1 406.4
40 18.9 37.8 56.6 75.5 94.4 113.3 132.2 151.0 169.9 188.8 207.7 226.6 245.4 264.3 283.2 302.1 321.0 339.8 358.7 377.6
45 17.4 34.9 52.3 69.8 87.2 104.6 122.1 139.5 157.0 174.4 191.8 209.3 226.7 244.2 261.6 279.0 296.5 313.9 331.4 348.8
50 16.0 32.0 48.0 64.0 80.0 96.0 112.0 128.0 144.0 160.0 176.0 192.0 208.0 224.0 240.0 256.0 272.0 288.0 304.0 320.0

Accuracy[]

Accuracy is misleading to those who do not know how it works. It has very limited use.

Accuracy affects the chance to hit a glancing blow on an enemy. The damage of a glancing blow is reduced 70% compared to the damage of a regular hit.

Accuracy does not play a role in dodging or blocking. Having high accuracy does not enable you to hit a target with high amounts of dodge more often than without having high accuracy. High accuracy also does not allow you to hit without your attack being blocked more often compared to having low accuracy.

You can not hit a glancing blow on another player in PvP. Accuracy plays no role in PvP.

Your Accuracy is equal to: Focus * (0.004 - 0.000039 * Character Level)

Your Hit Chance (meaning to not hit a glancing blow and unrelated to dodging)against a creature of the same level as your character is equal to: 0.75 + Accuracy

You will have a progressively lower hit chance on enemies the more they are above you in level.

Increasing accuracy has no added benefit above 100% (with mousing over) or 25% (without mousing over) against a creature your level.

You will seldom fight creatures above your own level (especially when you reach the maximum level, 49). Therefore an accuracy percent above 100% (with mousing over) or 25% (without mousing over) has limited use.

Accuracy
Level \ Focus 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 7.92% 15.84% 23.77% 31.69% 39.61% 47.53% 55.45% 63.38% 71.30% 79.22% 87.14% 95.06% 102.99% 110.91% 118.83% 126.75% 134.67% 142.60% 150.52% 158.44%
5 7.61% 15.22% 22.83% 30.44% 38.05% 45.66% 53.27% 60.88% 68.49% 76.10% 83.71% 91.32% 98.93% 106.54% 114.15% 121.76% 129.37% 136.98% 144.59% 152.20%
10 7.22% 14.44% 21.66% 28.88% 36.1% 43.32% 50.54% 57.76% 64.98% 72.20% 79.42% 86.64% 93.86% 101.08% 108.30% 115.52% 122.74% 129.96% 137.18% 144.40%
15 6.83% 13.66% 20.49% 27.32% 34.15% 40.98% 47.81% 54.64% 61.47% 68.30% 75.13% 81.96% 88.79% 95.62% 102.45% 109.28% 116.11% 122.94% 129.77% 136.60%
20 6.44% 12.88% 19.32% 25.76% 32.20% 38.64% 45.08% 51.52% 57.96% 64.40% 70.84% 77.28% 83.72% 90.16% 96.60% 103.04% 109.48% 115.92% 122.36% 128.80%
25 6.05% 12.10% 18.15% 24.20% 30.25% 36.30% 42.35% 48.40% 54.45% 60.50% 66.55% 72.60% 78.65% 84.70% 90.75% 96.80% 102.85% 108.90% 114.95% 121.00%
30 5.66% 11.32% 16.98% 22.64% 28.30% 33.96% 39.62% 45.28% 50.94% 56.60% 62.26% 67.92% 73.58% 79.24% 84.90% 90.56% 96.22% 101.88% 107.54% 113.20%
35 5.27% 10.54% 15.81% 21.08% 26.35% 31.62% 36.89% 42.16% 47.43% 52.70% 57.97% 63.24% 68.51% 73.78% 79.05% 84.32% 89.59% 94.86% 100.13% 105.40%
40 4.88% 9.76% 14.64% 19.52% 24.40% 29.28% 34.16% 39.04% 43.92% 48.80% 53.68% 58.56% 63.44% 68.32% 73.20% 78.08% 82.96% 87.84% 92.72% 97.60%
45 4.49% 8.98% 13.47% 17.96% 22.45% 26.94% 31.43% 35.92% 40.41% 44.90% 49.39% 53.88% 58.37% 62.86% 67.35% 71.84% 76.33% 80.82% 85.31% 89.80%
50 4.10% 8.20% 12.30% 16.40% 20.50% 24.60% 28.70% 32.80% 36.90% 41.00% 45.10% 49.20% 53.30% 57.40% 61.50% 65.60% 69.70% 73.80% 77.90% 82.00%

Haste[]

Haste will reduce the cooldown on your abilities. Haste is not to be thought of as increasing the regeneration of abilities. Having 50% haste cuts the cooldown time in half. (as opposed to only cutting the cooldown time down by 1/3 if it was increasing the rate of regeneration by 50%)

Haste is divided into the 3 different haste types: Melee, Ranged and Sorcery.

Each point of the Melee attribute is equal to one point of Melee Haste Rating. Each point of the Sorcery attribute is equal to one point of Spell Haste Rating. Each point of the Ranged attribute is equal to one point of Ranged Haste Rating.

Your Haste for a specific type is approximately equal to: Haste Rating of the corresponding type * (0.000375 - 0.0000037 * Character Level)

The best known approximation for a level 49 is .0194777% haste for each point of haste rating.

| This table needs updated. The values in this table are wrong. |

Haste
Level \ Melee or Ranged or Sorcery 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 1.49% 2.97% 4.46% 5.94% 7.43% 8.91% 10.4% 11.88% 13.37% 14.85% 16.34% 17.82% 19.31% 20.79% 22.28% 23.76% 25.25% 26.73% 28.22% 29.70%
5 1.43% 2.85% 4.28% 5.70% 7.13% 8.55% 9.98% 11.41% 12.83% 14.26% 15.68% 17.11% 18.53% 19.96% 21.39% 22.81% 24.24% 25.66% 27.09% 28.52%
10 1.35% 2.70% 4.05% 5.41% 6.76% 8.11% 9.46% 10.81% 12.16% 13.52% 14.87% 16.22% 17.57% 18.92% 20.27% 21.62% 22.98% 24.33% 25.68% 27.03%
15 1.28% 2.55% 3.83% 5.11% 6.39% 7.66% 8.94% 10.22% 11.50% 12.77% 14.05% 15.33% 16.60% 17.88% 19.16% 20.44% 21.71% 22.99% 24.27% 25.55%
20 1.20% 2.41% 3.61% 4.81% 6.02% 7.22% 8.42% 9.62% 10.83% 12.03% 13.23% 14.44% 15.64% 16.84% 18.05% 19.25% 20.45% 21.65% 22.86% 24.06%
25 1.13% 2.26% 3.39% 4.52% 5.64% 6.77% 7.90% 9.03% 10.16% 11.29% 12.42% 13.55% 14.67% 15.80% 16.93% 18.06% 19.19% 20.32% 21.45% 22.58%
30 1.05% 2.11% 3.16% 4.22% 5.27% 6.33% 7.38% 8.44% 9.49% 10.55% 11.60% 12.65% 13.71% 14.76% 15.82% 16.87% 17.93% 18.98% 20.04% 21.09%
35 0.98% 1.96% 2.94% 3.92% 4.90% 5.88% 6.86% 7.84% 8.82% 9.80% 10.78% 11.76% 12.74% 13.72% 14.70% 15.68% 16.66% 17.64% 18.62% 19.61%
40 0.91% 1.81% 2.72% 3.62% 4.53% 5.44% 6.34% 7.25% 8.15% 9.06% 9.97% 10.87% 11.78% 12.68% 13.59% 14.50% 15.40% 16.31% 17.21% 18.12%
45 0.83% 1.66% 2.50% 3.33% 4.16% 4.99% 5.82% 6.65% 7.49% 8.32% 9.15% 9.98% 10.81% 11.64% 12.48% 13.31% 14.14% 14.97% 15.80% 16.64%
50 0.76% 1.52% 2.27% 3.03% 3.79% 4.55% 5.30% 6.06% 6.82% 7.58% 8.33% 9.09% 9.85% 10.61% 11.36% 12.12% 12.88% 13.64% 14.39% 15.15%

Critical Chance[]

A critical hit does 50% more damage than a regular hit.


Your Critical Hit chance is equal to: 0.05 + Focus * (0.0022 - 0.000022 * Character Level)

Critical Hit Chance
Level \ Focus 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400
1 9.36% 13.71% 18.07% 22.42% 26.78% 31.14% 35.49% 39.85% 44.20% 48.56% 52.92% 57.27% 61.63% 65.98% 70.34% 74.70% 79.05% 83.41% 87.76% 92.12%
5 9.18% 13.36% 17.54% 21.72% 25.90% 30.08% 34.26% 38.44% 42.62% 46.80% 50.98% 55.16% 59.34% 63.52% 67.70% 71.88% 76.06% 80.24% 84.42% 88.60%
10 8.96% 12.92% 16.88% 20.84% 24.80% 28.76% 32.72% 36.68% 40.64% 44.60% 48.56% 52.52% 56.48% 60.44% 64.40% 68.36% 72.32% 76.28% 80.24% 84.20%
15 8.74% 12.48% 16.22% 19.96% 23.70% 27.44% 31.18% 34.92% 38.66% 42.40% 46.14% 49.88% 53.62% 57.36% 61.10% 64.84% 68.58% 72.32% 76.06% 79.80%
20 8.52% 12.04% 15.56% 19.08% 22.60% 26.12% 29.64% 33.16% 36.68% 40.20% 43.72% 47.24% 50.76% 54.28% 57.80% 61.32% 64.84% 68.36% 71.88% 75.40%
25 8.30% 11.60% 14.90% 18.20% 21.50% 24.80% 28.10% 31.40% 34.70% 38.00% 41.30% 44.60% 47.90% 51.20% 54.50% 57.80% 61.10% 64.40% 67.70% 71.00%
30 8.08% 11.16% 14.24% 17.32% 20.40% 23.48% 26.56% 29.64% 32.72% 35.80% 38.88% 41.96% 45.04% 48.12% 51.20% 54.28% 57.36% 60.44% 63.52% 66.60%
35 7.86% 10.72% 13.58% 16.44% 19.30% 22.16% 25.02% 27.88% 30.74% 33.60% 36.46% 39.32% 42.18% 45.04% 47.90% 50.76% 53.62% 56.48% 59.34% 62.20%
40 7.64% 10.28% 12.92% 15.56% 18.20% 20.84% 23.48% 26.12% 28.76% 31.40% 34.04% 36.68% 39.32% 41.96% 44.60% 47.24% 49.88% 52.52% 55.16% 57.80%
45 7.42% 9.84% 12.26% 14.68% 17.10% 19.52% 21.94% 24.36% 26.78% 29.20% 31.62% 34.04% 36.46% 38.88% 41.30% 43.72% 46.14% 48.56% 50.98% 53.40%
50 7.20% 9.40% 11.60% 13.80% 16.00% 18.20% 20.40% 22.60% 24.80% 27.00% 29.20% 31.40% 33.60% 35.80% 38.00% 40.20% 42.40% 44.60% 46.80% 49.00%
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