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You gain talent points from level 5 and onward. Talents boost your combat capabilities. You can access the talents page by using the shortcut (T). Talents are either passive or grant you a new ability.

There are six different talent trees, one representing each class. You can put your talent points into any and even all talent trees as you choose, but most talents have a requirement of a certain amount of talent points spent in a specific tree.

It is possible to reset and redistribute your talent points and/or attribute points once every 60 days for free at any Combat Trainer. At start you've got one reset granted for free. The cooldown costs 250 Eldevinpoints at Eldevin Market.


TemplarEdit

Templar Talent Tree

Templar Talents

Talent Tier Prerequisites Type Points Effect
IconStouthearted Stouthearted Tier 1 None Passive Ability -/3 Increases bonus defenses received from Heavy Armor items by 2/4/6%
IconBornForCombat Born for Combat Tier 1 None Passive Ability -/2 Increases the amount of threat you generate by 25/50%
IconFerociousTaunt Ferocious Taunt Tier 1 None Passive Ability -/2 Reduces the cooldown of your Taunt by 25/50s
IconSweepingStrikes Sweeping Strikes Tier 1 None Passive Ability -/2 Increases the damage of your Bloodbath by 10/20%
IconImpalement Impalement Tier 2 None Passive Ability -/1 Increases the damage of Impale by 50% Melee DPS
IconBloodChampion Blood Champion Tier 2 None Passive Ability -/3 Your Bloodbath critical strikes replenish you, restoring 5/10/15% of damage dealt as health
IconComeAtMe Come at Me Tier 2 None Passive Ability -/1 Your Taunt now deals 75% of your Melee DPS
IconConviction Conviction Tier 2 None Passive Ability -/2 Reduces all damage taken by 2/4%
IconRighteous Righteous Tier 2 None Passive Ability -/2 Your Righteous Defense also increases your chance to block by 5/10%
IconFavorTheRighteous Favor the Righteous Tier 3 None Passive Ability -/3 Increases effectiveness of all healing abilities on you by 5/10/15%
IconSteadfast Steadfast Tier 3 None Passive Ability -/2 Increases the chance you'll block with your shield by 5/10% when you have a Throwing Weapon equipped
IconInspirationInspiration Tier 3 None Active Ability -/1

Applies Inspired aura to self and all party members for 60 minutes.

Inspired reduces all damage taken by 5%

IconHeroicThrow Heroic Throw Tier 3 None Passive Ability -/2 Jolt silences all enemies within a 2/4 yard radius around the target
IconVindicator Vindicator Tier 3 None Passive Ability -/3 Increases the damage bonus from each stack of Vindicated by 2/3/4%
IconStalwart Stalwart Tier 4 None Passive Ability -/3 Increases your block damage reduction by 15/30/45%
IconSpikedArmor Spiked Armor Tier 4 None Passive Ability -/4

Your Taunt ability now applies Spiked Armor on you for 6 seconds

Spiked Armor reflects 10/20/30/40% of all incoming damage back at the attacker

IconLookInTheMirror Look in the Mirror Tier 4 None Passive Ability -/3 If you are struck while Righteous Defense is active 2/4/6% additional damage is ignored
IconCrusade Crusade Tier 5 None Passive Ability -/3 Increases critical hit chance with melee attacks by 1/2/3% and your basic Melee attacks restore 1% total mana
IconWalkItOff Walk it Off Tier 5 1/1 Defensive Stance Passive Ability -/1 Defensive Stance now increases your maximum health by 10%
IconDefensiveStanceDefensive Stance Tier 5 None Active Ability -/1

Increases defense by 10% and increases threat caused by 100% and reduces damage dealt by 10%

Only one stance can be active at a time

IconToughenedAdventurer Toughened Adventurer Tier 5 None Passive Ability -/3 When you block you regenerate 1/2/3% of your mana
IconTremorTremor Tier 6 None Active Ability -/1 Tremor deals 105% Melee DPS and Stuns for 2 seconds
IconFragmentation Fragmentation Tier 6 1/1 Tremor Passive Ability -/3 Tremor deals an additional 15/30/45% Melee DPS
IconDeafeningVoice Deafening Voice Tier 6 1/1 Inciting Cry Passive Ability -/2 Inciting Cry reduces damage dealt by affected targets by 10/20%
IconIncitingCryInciting Cry Tier 6 None Active Ability -/1

Applies Deafened to all enemies for 6 seconds

Causes high amount of threat

IconResolute Resolute Tier 7 None Passive Ability -/2 Increases the duration of your Taunt by 3/6 seconds
IconIFeelYourPain I Feel Your Pain Tier 7 None Passive Ability -/2 Empathy transfers and additional 10/20% of the damage received and 15/30% of the linked target's threat to you
IconLastStand Last Stand Tier 7 None Passive Ability -/1 When your HP is reduced to less than 20% all damage taken is reduced by 30%
IconRevenge Revenge Tier 7 None Passive Ability -/1 Whenever you are affected by a negative status effect you gain 15% block rating for 10 seconds
IconFlameRushFlame Rush Tier 8 None Active Ability -/1 Charges at your target at 400% movement speed and deals 125% Melee DPS
IconZealousDefender Zealous Defender Tier 8 None Passive Ability -/2 Avalanche deals an additional 40/80% Melee DPS and stuns for an additional 1/2 seconds
IconBlessedShield Blessed Shield Tier 8 None Passive Ability -/1 Increases chance to block by 50% for 10 seconds
IconBatheInBlood Bathe In Blood Tier 8 None Passive Ability -/3 Reduces the cooldown of your Bloodbath ability by 2/3/4 seconds
IconFrozenPhalanxFrozen Phalanx Tier 9 None Active Ability -/1

Applies Frozen Phalanx to self for 12 seconds

Reduces damage taken by 50% and deals 150% Melee DPS to nearby enemies upon expiry

WarriorEdit

Warrior Talent Tree

Warrior Talents

Talent Tier Prerequisites Type Points Effect
IconFinesse Finesse Tier 1 None Passive Ability -/2 Increases your melee dodge by 3/6%
IconBattleHardened Battle Hardened Tier 1 None Passive Ability -/3 For each piece of heavy armor equipped, you gain an extra 1/2/3% Melee Attack Power
IconHeavyHanded Heavy Handed Tier 1 None Passive Ability -/4 Increases your melee critical chance by 1/2/3/4%
IconRuination Ruination Tier 2 None Passive Ability -/2 Your Ruin cooldown is reduced by 2/4 seconds
IconDecisiveBlows Decisive Blows Tier 2 None Passive Ability -/2 The critical chance of your Ruin and Bane are increased by 5/10%
IconCrushingBlows Crushing Blows Tier 2 None Passive Ability -/3

Your Melee attacks apply Crushing Blow to the target

Crushing Blow reduces the target's defenses by 2/4/6% for 5 seconds

IconBlazingStrike Blazing Strike Tier 2 None Passive Ability -/2 Sear ability now lasts an additional 2/4 seconds
IconBurden Burden Tier 2 None Passive Ability -/2 Bane has a 50/100% chance to stun the target for 1 second
IconCleave Cleave Tier 3 None Passive Ability -/3 Increases the Melee DPS of Bloodbath by 10/20/30% and critical chance by an additional 3/6/9%
IconMarauder Marauder Tier 3 None Passive Ability -/2 Your basic Melee attacks restore 0.5/1% of your maximum mana and 0.25/0.5% of your maximum health
IconInvigorateInvigorate Tier 3 None Active Ability -/1

Applies Invigorated auro to self and all party members for 60 minutes

Invigorated increases attack power by 10%

IconUnburdened Unburdened Tier 3 None Passive Ability -/3 Increases your Melee DPS by 1/2/3% of your Armor when you have a Two-Handed Weapon equipped
IconInnerRage Inner Rage Tier 4 None Passive Ability -/4 Increases your Melee haste by 2/4/6/8%
IconOlympian Olympian Tier 4 None Passive Ability -/1 Your Jolt's silence duration is increased by 3 seconds and damage caused is increased by 75% of your Melee DPS
IconMortalWound Mortal Wound Tier 4 None Passive Ability -/4 Increases the damage of each swing of Ruin by 5/10/15/20%
IconDestruction Destruction Tier 5 None Passive Ability -/2 Bane creates a cone of destruction striking down foes in your path. This secondary effect deals an additional 15/30% of the attack damage to adjacent targets
IconBrawler Brawler Tier 5 None Passive Ability -/3 Reduces all damage taken by 2/4/6%
IconOffensiveStanceOffensive Stance Tier 5 None Active Ability -/1

Increases Melee attack power by 20% and reduces defense by 5%

Only one stance can be active at a time

IconSeveringBlow Severing Blow Tier 5 None Passive Ability -/2 Your sever snares the target for an additional 2/4 seconds
IconVortex Vortex Tier 6 1/1 Maelstrom Passive Ability -/2 Increases the damage your Maelstrom deals by 10/20% of your Melee DPS and reduces it's cooldown by 5/10 seconds
IconMaelstromMaelstrom Tier 6 None Active Ability -/1 Deals 90% Melee DPS to all adjacent enemies every 1 second and reduces movement speed to 25%
IconRestrained Restrained Tier 6 None Passive Ability -/2 When you are Stunned/Snared you gain 5/10% movement speed for 5/10 seconds
IconMeteoriteMeteorite Tier 6 None Active Ability -/1 Deals 120% Melee DPS to all adjacent enemies and stuns all targets for 1 second
IconWrathOfVulcaestus Wrath of Vulcaestus Tier 6 1/1 Meteorite Passive Ability -/2 Increases the duration of your Meteorite's stun by 1/2 seconds and in addition Meteorite deals 25/50% more Melee DPS
IconBloodLust Blood Lust Tier 7 None Passive Ability -/2 When you critical hit an enemy you gain 5/10% melee haste for 10/20 seconds
IconAdrenalineRushAdrenaline Rush Tier 7 None Active Ability -/1

Charges target at 400% movement speed and stuns the target for 1.5 seconds

Applies Adrenaline Rush to self for 8 seconds. Adrenaline Rush increases movement speed by 15%

IconUnstoppable Unstoppable Tier 7 1/1 Adrenaline Rush Passive Ability -/1 Reduces the cooldown of your Adrenaline Rush by 6 seconds and in addition the next attack within 3 seconds gets a 10% damage increase
IconMidnight'sGraspMidnight's Grasp Tier 7 None Active Ability -/1 Slows target by 20% for 4 seconds
IconGraspingDarkness Grasping Darkness Tier 7 1/1 Midnight's Grasp Passive Ability -/2 Increases the slow of Midnight's Grasp by 20/40% and the duration for an additional 2/4 seconds
IconSwiftExecution Swift Execution Tier 8 None Passive Ability -/3 Increases the damage dealt by Hail Storm by 5/10/15% of your Melee DPS on each of the three hits
IconMomentOfGlory Moment of Glory Tier 8 None Passive Ability -/1 Reap now deals an additional 150% Melee DPS to targets under the health threshold and increases the threshold to 20% health
IconTwoRightFeet Two Right Feet Tier 8 None Passive Ability -/3 Increases your movement speed while using Maelstrom to 50/75/100%
IconFrenzyFrenzy Tier 9 None Active Ability -/1

Applies Frenzied to self for 30 seconds

Frenzied increases critical strike chance by 30% and increases mana regeneration by 60%. Frenzied also grants an immunity to Snares and Slows

AssassinEdit

Assassin Talent Tree

Assassin Talents

Talent Tier Prerequisites Type Points Effect
IconAmbidextrous Ambidextrous Tier 1 None Passive Ability -/2 Increases critical strike chance with one handed melee weapons by 1/2% for each piece of medium armor equipped
IconDual-WieldMastery Dual-Wield Mastery Tier 1 None Passive Ability -/3 Your melee and ranged attack powers are increased by 3/6/9% while dual wielding (equipping weapon in off-hand is already considered dual-wielding with or without one in main-hand)
IconSleightOfHand Sleight of Hand Tier 1 None Passive Ability -/2 While dual-wielding your melee and ranged critical chances are increased by 1/2%
IconExpertise Expertise Tier 1 None Passive Ability -/3 Increases your melee accuracy by 5/10/15%
IconDeftStrikes Deft Strikes Tier 2 None Passive Ability -/2 Increases the critical strike chance of your Bloodbath, Assassinate, Genocide, Lobotomize and Torture by 9/18% on Lacerated targets
IconDevastatingImpact Devastating Impact Tier 2 None Passive Ability -/2 Your Rupture deals 25/50% of it's overall damage on impact
IconExposed Exposed Tier 2 None Passive Ability -/2 While dual-wielding your Lacerate and Torture both deal 5/10% more damage
IconCorrosion Corrosion Tier 2 None Passive Ability -/2 Increases damage by the Acid Pool effect from your Lethal Concoction to 30/45%
IconBacklash Backlash Tier 2 None Passive Ability -/2 When you dodge an attack, your next melee attack has a 5/10% bonus critical strike chance
IconEvasion Evasion Tier 3 None Passive Ability -/2 Increases dodge chance while dual-wielding by 7.5/15%
IconConcoctionMastery Concoction Mastery Tier 3 None Passive Ability -/2 Reduces the cooldown of Lethal Concoction by 5/10 seconds
IconHasteHaste Tier 3 None Active Ability -/1

Applies Hastened aura to self and all party members for 60 minutes

Hastened increases haste by 5%

IconSliceAndDice Slice and Dice Tier 3 None Passive Ability -/2 Increases the maximum stacks of Lacerated by 1/2
IconSerratedEdge Serrated Edge Tier 3 None Passive Ability -/3 Increases the damage over time of your Lacerate, Sear and Rupture by 5/10/15% when you have a throwing weapon equipped
IconViciousPoison Vicious Poison Tier 4 None Passive Ability -/3 Your melee attacks apply 1/2/3 stacks of Vicious Poison. Vicious Poison increases your damage dealt to the target by 1%. Stacks up to 10 times. Each stack lasts 10 seconds
IconAnatomy Anatomy Tier 4 None Passive Ability -/1 Rupture and Lacerate now slow the affected target by 10%
IconPrecision Precision Tier 4 None Passive Ability -/2 Jolt now silences for 2/4 additional seconds
IconWatchYourStep Watch Your Step Tier 4 None Passive Ability -/3 Your Frozen Spires now slows targets by 5/10/15% and inflicts an additional 10/20/30% Melee DPS
IconEndurance Endurance Tier 5 None Passive Ability -/2 Increases your mana regeneration by 40/80% and your basic melee attack regenerates 10/20 mana
IconSwiftness Swiftness Tier 5 1/1 Swift Stride Passive Ability -/1 Swift Stride duration is increased by 10 seconds
IconSwiftStrideSwift Stride Tier 5 None Active Ability -/1

Applies Swift Stride to self for 10 seconds

Swift Stride increases movement speed by 15%

IconPhantom Phantom Tier 5 1/1 Swift Stride Passive Ability -/1 Swift Stride increases your chance to dodge by 20%
IconBadInfluence Bad Influence Tier 5 None Passive Ability -/2 The instant damage caused from your Lacerate has 6/12% chance to instantly restore 10% of the damage done as mana
IconAssassinateAssassinate Tier 6 1/1 Blood Thirst Active Ability -/1 Deals 85% Melee DPS and deals 25% Melee DPS for each stack of Blood Thirst you have and consumes your stacks
IconBloodThirst Blood Thirst Tier 6 None Passive Ability -/1

Lacerate, Rupture and Torture apply one stack of Blood Thirst to you

Blood Thirst stacks can be consumed to unleash powerful abilities. Lasts 12 seconds

IconGenocideGenocide Tier 6 1/1 Blood Thirst Active Ability -/1 Deals 70% Melee DPS to all adjacent enemies and deals an extra 20% Melee DPS for each stack of Blood Thirst you have and consumes your stacks
IconBloodSiphon Blood Siphon Tier 6 None Passive Ability -/5 Any Bleed effects you apply to targets have a 5/10/15/20/25% chance to heal you for 15/17.5/20/22.5/25% of the damage done
IconMassacre Massacre Tier 7 None Passive Ability -/1 Increases all melee damage done by 10% for 10 seconds after landing a killing blow
IconBloodInTheWater Blood in the Water Tier 7 None Passive Ability -/3 Your Assassinate, Genocide and Lobotomize have a 5/10/15% chance to not consume your Blood Thirst stacks
IconShockTrauma Shock Trauma Tier 7 None Passive Ability -/2 Targets affected by your Blind ability also take 20% more damage from direct attacks for 6/12%
IconChemistry Chemistry Tier 7 None Passive Ability -/1 Your melee attacks have a 10% chance of applying Neurotoxin to the target, reducing their melee, ranged and spell accuracy by 10% for 5 seconds
IconShadowStrike Shadow Strike Tier 8 1/1 Eclipse Passive Ability -/2 Your next Assassinate, Genocide or Lobotomize, within 3 seconds of using Eclipse, deals an additional 10/20% damage
IconEclipseEclipse Tier 8 None Active Ability -/1 Teleports behind your target and stuns the target for 2 seconds and applies 2 stacks of Blood Thirst to the target
IconHungerForBlood Hunger for Blood Tier 8 1/1 Blood Thirst Passive Ability -/1 Your critical strikes with Lacerate, Rupture and Torture generate an extra stack of Blood Thirst
IconLobotomizeLobotomize Tier 8 1/1 Hunger for Blood Active Ability -/1 Deals 150% Melee DPS to target plus 20% Melee DPS for each stack of Blood Thirst. Also stuns the target for 1 second plus an extra 0.25 seconds for each stack of Blood Thirst you have and consumes your stacks
IconFeelNoPain Feel No Pain Tier 8 None Passive Ability -/2 When your health drops below 25% you deal 15/30% more damage
IconSoulFireSoul Fire Tier 9 None Active Ability -/1

Resets ability cooldowns

Applies Soul Fire to self for 20 seconds

Reduces the mana cost of abilities by 20% and increases your haste by 20% and heals you for 10% of damage you cause

RangerEdit

Ranger Talent Tree

Ranger Talents

Talent Tier Prerequisites Type Points Effect
IconDexterous Dexterous Tier 1 None Passive Ability -/4 Increases your ranged and melee haste by 0.5/1/1.5/2% for each piece of medium armor equipped
IconVolley Volley Tier 1 None Passive Ability -/3 Your basic ranged attack regenerated 0.5/1/1.5% of your maximum mana
IconMarksman Marksman Tier 1 None Passive Ability -/3 Increases Ranged Attack Power by 5/10/15%
IconExitWound Exit Wound Tier 2 None Passive Ability -/3 Your Haemorrhage inflicts damage on hit equal to 33/66/100% of your Ranged DPS
IconNapalm Napalm Tier 2 None Passive Ability -/3 All targets hit by Blazing Arrow are affected by Napalm, burning them for 25/50/75% of the damage over 6 seconds
IconCruelBarbs Cruel Barbs Tier 2 None Passive Ability -/2 Increases critical chance of Black Fang by 10/20%
IconConcussion Concussion Tier 2 None Passive Ability -/2 The stun effect of your Crystal Blast is increased by 0.5/1 second. In addition the damage caused by Crystal Blast is increased by 10/20% of your Ranged DPS
IconSteadyAim Steady Aim Tier 3 None Passive Ability -/3 Increases your ranged accuracy by 5/10/15%
IconFleetfootFleetfoot Tier 3 None Active Ability -/1

Applies Fleetfoot aura to self and all party members for 60 minutes

Fleetfoot increases movement speed by 5%

IconThrillOfTheHunt Thrill of the Hunt Tier 3 None Passive Ability -/2 After a successful hit with a ranged attack you gain Thrill of the Hunt for 10 seconds. Thrill of the Hunt increases your critical hit chance by 3/6%
IconStealthShots Stealth Shots Tier 3 None Passive Ability -/3 Reduce the threat caused by all your attacks by 5/10/15%
IconWildFire Wild Fire Tier 4 1/1 Detonate Passive Ability -/3 Wild Fire causes Detonate to do an additional 15/30/45% damage
IconDetonateDetonate Tier 4 None Active Ability -/1 Deals 125% Ranged DPS to all enemies within 2 yards
IconExplosive Explosive Tier 4 1/1 Detonate Passive Ability -/3 Your Detonate's damage is increased by 3/6/9% and cooldown is reduced by 1/2/3 seconds
IconPredatory Predatory Tier 4 None Passive Ability -/2 Increases the duration of Envenom by 1/2 seconds and damage by 2/4%
IconQuickDraw Quick Draw Tier 5 None Passive Ability -/3 Reduces the cooldown of Black Fang by 0.5/1/1.5 seconds
IconEagleEye Eagle Eye Tier 5 None Passive Ability -/3 Your Ranged Attacks reduce your enemies armor by 5/10/15% for 5 seconds
IconAtOneWithNature At One With Nature Tier 5 1/1 Call of the Wild Passive Ability -/1 Reduces the cast time of Call of the Wild by 5 seconds and reduces it's cooldown by 90 seconds
IconCallOfTheWildCall of the Wild Tier 5 None Active Ability -/1 Summons a Familiar for 300 seconds which attacks every 1.5 second for 25% of your Ranged DPS
IconBloodLink Blood Link Tier 6 1/1 Blood Fang Passive Ability -/3 Your Blood Fang applies Blood Link which gives you 2/4/6% life steal for 5 seconds
IconBloodFangBlood Fang Tier 6 None Active Ability -/1 Deals 200% Ranged DPS
IconBloodTrail Blood Trail Tier 6 1/1 Blood Fang Passive Ability -/1 The cooldown of your Blood Fang is reduced by 2 seconds
IconCreepingVinesCreeping Vines Tier 6 None Active Ability -/1 Snares all enemies for 6 seconds
IconStrengthOfTheWild Strength of the Wild Tier 6 1/1 Call of the Wild Passive Ability -/2 Your Wild Familiar's armor and critical strike chance are increased by 10/20%. Reduces Call of the Wild cooldown time by 90/180 seconds
IconBarbedTip Barbed Tip Tier 7 None Passive Ability -/2 Your Haemorrhage duration is increased by 4/8 seconds
IconRapidFire Rapid Fire Tier 7 None Passive Ability -/2 Reduce the cooldown of Torrent by 7.5/15 seconds
IconShocked Shocked Tier 7 None Passive Ability -/1 Detonate has a 25% chance of stunning the victim for 1 second
IconCelestialRecallCelestial Recall Tier 7 None Active Ability -/1 Teleports to ground position instantly within 12 yards
IconWildBond Wild Bond Tier 7 2/2 Strength of the Wild Passive Ability -/1 Your Wild Familiar's health is increased by 30%. Reduces Call of the Wild cooldown time by 90 seconds
IconMonsoonMonsoon Tier 8 None Active Ability -/1 Deals 150% Range DPS to all enemies within a radius of 3 yards and stuns the enemies for 2 seconds
IconBlotOutTheSun Blot Out The Sun Tier 8 None Passive Ability -/2 Increases the damage of your Storm ability by 15/30% of your Ranged DPS
IconWildInstincts Wild Instincts Tier 8 None Passive Ability -/2 Each point of base Focus also grants an additional 3/6 ranged attack power
IconRecall Recall Tier 8 1/1 Celestial Recall Passive Ability -/1 Celestial Recall removes all slowing effects from you
IconGaleForce Gale Force Tier 8 None Passive Ability -/1 Tornado now stuns every target it hits for 2 seconds
IconSpectralBarrageSpectral Barrage Tier 9 None Active Ability -/1 Fires a Spectral Arrow every 0.5 seconds. Each Spectral Arrow deals 95% Ranged DPS

MageEdit

Mage Talent Tree

Mage Talents

Talent Tier Prerequisites Type Points Effect
IconFountainOfMana Fountain of Mana Tier 1 None Passive Ability -/2 Increases maximum mana by 5/10% and effectiveness of mana consumables by 10/20%
IconMasterOfTheArcane Master of the Arcane Tier 1 None Passive Ability -/3 Your spell damage is increased by 5/10/15%
IconMentalAgility Mental Agility Tier 1 None Passive Ability -/3 Increases your spell haste by 1/2/3% for each piece of light armor equipped
IconFocusedMind Focused Mind Tier 1 None Passive Ability -/2 Increases your spell critical strike chance by 3/6%
IconFlamelash Flamelash Tier 2 None Passive Ability -/2 Your Incinerate and Ignite spells deal an additional 25% of their damage as splash damage onto 1/2 nearby targets
IconOverpowered Overpowered Tier 2 None Passive Ability -/2 The damage of your Overload is increased by 20/40% Spell DPS and increases the maximum number of targets to 4/5
IconEssenceOfMagic Essence of Magic Tier 2 None Passive Ability -/2 Increases damage of your Ranged Attack ability when you have an essence equipped by 5/10% and restores 0.5/1% of your total mana on hit
IconStaticDischarge Static Discharge Tier 2 None Passive Ability -/2 Your Overload applies Static Discharge for 12 seconds. Static Discharge slows the target by 15/30% and increases your offensive spell critical strike chance on the target by 4/8%
IconMathemagical Mathemagical Tier 2 None Passive Ability -/3 Increases your spell accuracy by 5/10/15%
IconBoilingPoint Boiling Point Tier 3 None Passive Ability -/2 Boiling Blood deals an additional 20/40% Spell DPS per tick
IconIntenseFocus Intense Focus Tier 3 None Passive Ability -/2 Increases your total Focus by 5/10%
IconFocusFocus Tier 3 None Active Ability -/1

Applies Focused aura to self and all party members for 60 minutes

Focused increases critical strike chance by 5%

IconFlashFreeze Flash Freeze Tier 3 None Passive Ability -/2 Reduces the cooldown of your Frostbite by 2/4 seconds and increases your movement speed by 10/20% for 3/6 seconds after casting Frostbite
IconPyromania Pyromania Tier 4 None Passive Ability -/2 Increases the critical chance of Incinerate by 10/20%
IconScald Scald Tier 4 None Passive Ability -/2 Your Boiling Blood has a 10/20% chance each tick to stun the target for 1 second
IconBreakdown Breakdown Tier 4 None Passive Ability -/2 Reduces the cooldown of your Despair by 5/10 seconds and increases the radius by 25/50% and increases the duration by 1/2 seconds
IconBitingCold Biting Cold Tier 4 None Passive Ability -/2 The damage caused by your Frostbite is increased by 25/50% Spell DPS
IconIcyTouch Icy Touch Tier 4 None Passive Ability -/1 Increases the duration of Frostbite by 3 seconds
IconChilling Chilling Tier 5 None Passive Ability -/2 Increases the damage of your Blizzard by 20/40% Spell DPS and each time Blizzard hits a target there's a 15/30% chance to stun the target in place for 1 second
IconPlasmaShieldPlasma Shield Tier 5 None Active Ability -/1

Applies Plasma Shield to self for 30 seconds

Plasma Shield absorbs 10 damage at the cost of 1 mana up to 10% of your maximum mana (before defences)

IconReplenishment Replenishment Tier 5 None Passive Ability -/1 Your offensive spell critical strikes replenish 3% of your health over 6 seconds
IconFlameBuffet Flame Buffet Tier 5 None Passive Ability -/3 Your Incinerate, Ignite and Dragons Breath have a 3/6/9% chance on dealing damage to stun the target for 1.5 seconds
IconNightmare Nightmare Tier 6 1/1 Miasma Passive Ability -/2 Increases your spell power by 10% for 5/10 seconds after using Miasma
IconMiasmaMiasma Tier 6 None Active Ability -/1 Teleports self a short distance in a flash of dark energy
IconDarkOfNight Dark of Night Tier 6 1/1 Miasma Passive Ability -/2 Stuns all enemies for 1/2 seconds within a 2 yard radius around you when you appear after activating Miasma
IconEngulfEngulf Tier 6 None Active Ability -/1

Applies Engulf to target for 10 seconds

Engulf deals 30 Spell DPS every 1 second to enemies around the target

IconFreeYourMind Free Your Mind Tier 6 None Passive Ability -/2 Your damaging spells have a 5/10% chance to grant you Free Mind for 15 seconds. Free Mind reduces 25/50% of the mana cost of each damaging spell used
IconArcaneWrath Arcane Wrath Tier 7 None Passive Ability -/1 You deal 25% more damage from your offensive spells
IconPhaseWalking Phase Walking Tier 7 None Passive Ability -/1 Reduces threat from your offensive spells by 10%
IconInvocation Invocation Tier 7 None Passive Ability -/4 Increases spell haste by 2/4/6/8%
IconBlazingEmbers Blazing Embers Tier 7 None Passive Ability -/1 Upon dealing damage your Incinerate applies Burning to the target which deals damage equal to 10% of the spells total damage every 1 second and lasts for 3 seconds
IconVoidPortalVoid Portal Tier 8 None Active Ability -/1 Summons an Elemental for 300 seconds which attacks every 1.5 second for 25% of your Spell DPS
IconConflaguration Conflaguration Tier 8 None Passive Ability -/3 Increases the damage of Fulmination by 33/66/100% Spell DPS and increases the burn damage by 2/4/6% Spell DPS per second
IconFissure Fissure Tier 8 None Passive Ability -/2 Increases the damage of Smoldering Caldera left by Erupt by 15/30% Spell DPS
IconApocalypse Apocalypse Tier 8 None Passive Ability -/2 Increases the damage done by your Ignite spell by 25/50 Spell DPS
IconStarlightStarlight Tier 8 None Active Ability -/1

Channels for 5 seconds regaining 15% of your mana per second. If the channel completes apply Starlight to self for 15 seconds

Starlight increases mana regeneration by 30% and increases spell power by 30%

IconDragon'sBreathDragon's Breath Tier 9 None Active Ability -/1 Deals 150% Spell DPS every 1 second to all enemies for 6 seconds in a frontal cone

ProphetEdit

Prophet Talent Tree

Prophet Talents

Talent Tier Prerequisites Type Points Effect
IconBeaconOfLight Beacon of Light Tier 1 None Passive Ability -/2 Each healing spell increases your mana regeneration by 20/40% for 10 seconds
IconInfusedHealing Infused Healing Tier 1 None Passive Ability -/3 Increases Revitalize's healing done by 10/20/30%
IconProphecy Prophecy Tier 1 None Passive Ability -/3 Increases your mana regeneration by 2/4/6% for each piece of light armor equipped
IconFocusedHealing Focused Healing Tier 1 None Passive Ability -/2 Increases your spell healing by 5/10%
IconLastingSupplication Lasting Supplication Tier 2 None Passive Ability -/2 Increases the duration of your Rejuvenate and Benediction by 3/6 seconds. Benedictions healing is also increased by 70/140% of your Spell DPS
IconEmpoweredHealing Empowered Healing Tier 2 None Passive Ability -/2 Increases your spell haste by 3/6%
IconLifeBreather Life Breather Tier 2 None Passive Ability -/2 Increases the amount of health and mana targets are brought back with after you Resurrect them by 10/20% and the cast time of Resurrect is reduced by 1/2 seconds
IconSalvation Salvation Tier 2 None Passive Ability -/2 Healing the target directly of applying a heal over time spell reduces the duration of Redeemed by 1/2 seconds
IconExpunge Expunge Tier 2 None Passive Ability -/2 Cauterize applies Sealed Wounds which reduces incoming damage on the target by 5/10% for 10 seconds
IconFlashOfLight Flash of Light Tier 3 None Passive Ability -/2 When one of your healing spells critically heals the target, the target is healed for an additional 15/30% of that amount over 6 seconds
IconThinkFast Think Fast Tier 3 None Passive Ability -/2 You gain 5/10% spell haste after critically healing. Lasts 12 seconds
IconEnlightenEnlighten Tier 3 None Active Ability -/1 Applies Enlightened to yourself and all party members for 60 minutes
IconHealer'sResolve Healer's Resolve Tier 3 None Passive Ability -/2 Healing spells cost 10/20% less mana to cast
IconSoothsaying Soothsaying Tier 3 None Passive Ability -/2 Serenity removes 1 additional effect and reduces the damage of the next incoming attack on the target by 15/30%. Cooldown of Serenity is reduced by 15/30 seconds
IconEverythingTheLightTouches Everything the Light Touches Tier 4 None Passive Ability -/3 Your heal spells have a 30% chance to apply In the Light to yourself which increases the amount of healing done from spells by 10/20/30% for 10 seconds
IconClearYourMind Clear Your Mind Tier 4 None Passive Ability -/1 Your healing spells have a 12.5% chance to grant you A Clear Mind for 15 seconds which causes your next healing spell to cost no mana
IconDogmaDogma Tier 4 None Active Ability -/1 Heals an ally for 75% Spell Healing every 0.5 seconds for 3 seconds
IconBodyAndSoul Body and Soul Tier 4 None Passive Ability -/1 Your heals apply Manalized to the target increasing mana regeneration by 80% for 10 seconds
IconSanctuary Sanctuary Tier 4 None Passive Ability -/3 Increases amount of damage Redemption absorbs by 5/10/15%
IconAncestralSpiritAncestral Spirit Tier 5 None Active Ability -/1

Summons an Ancestral Spirit for 40 seconds

Ancestral Spirit heals an ally in range for 125% Spell Healing once every 5 seconds

IconRelentlessMagics Relentless Magics Tier 5 None Passive Ability -/3 Increases your spell critical chance by 2/4/6%
IconIntensifySpirit Intensify Spirit Tier 5 None Passive Ability -/1 Your critical heals increase the targets maximum health by 10% for 15 seconds
IconDeliverance Deliverance Tier 5 None Passive Ability -/3 Your Redemption heals the target for 1/2/3% of the target's maximum health every second
IconRadianceRadiance Tier 6 None Active Ability -/1 Stuns for 2 seconds and reduces current threat by 25%
IconMeditation Meditation Tier 6 1/1 Crimson Chain Passive Ability -/1 Increases the initial healing amount of Crimson Chain by 80% Spell DPS
IconCrimsonChainCrimson Chain Tier 6 None Active Ability -/1 Heals the first ally for 80% Spell Healing, reducing by 5% per jump for a limit of 2 jumps within 5 yards per jump
IconAuraOfTranquility Aura of Tranquility Tier 6 None Passive Ability -/3 Healing a target also heals you for 2/4/6% of your total health
IconHealingTouch Healing Touch Tier 7 None Passive Ability -/2 Your Cauterize applies Warm Touch to the target for 30 seconds. When the target receives damage they are healed for 25/50% of the caster's Spell DPS. Warm Touch is consumed when damage is taken
IconConsecratedHealing Consecrated Healing Tier 7 None Passive Ability -/3 Increases the amount your healing spells heal for by 5/10/15% on targets below  50% health
IconCrimsonPower Crimson Power Tier 7 1/1 Crimson Chain Passive Ability -/1 Increases the amount of allies healed by Crimson Chain by 2
IconPacifist Pacifist Tier 7 None Passive Ability -/1 Reduce the threat generated from all abilities by 25%
IconDivineIntervention Divine Intervention Tier 7 None Passive Ability -/2 Targets within Benediction's radius receive 15/30% less damage
IconDarkPrayerDark Prayer Tier 8 None Active Ability -/1 Heals all allies for 150% Spell Healing within 8 yards
IconPurification Purification Tier 8 None Passive Ability -/2 Increases your spell damage by 15/30% of your healing
IconRighteousIndignation Righteous Indignation Tier 8 None Passive Ability -/1 Your Repent removes all negative status effects and grants immunity to all negative status for it's duration
IconHolyVengeance Holy Vengeance Tier 8 None Passive Ability -/2 When struck in combat you gain Holy Vengeance for 8 seconds. Holy Vengeance increases movement speed by 10/20%
IconForceOfNatureForce Of Nature Tier 8 None Active Ability -/1

Applies Force of Nature to allies for 15 seconds

Force of Nature increases all direct healing received by 50%

IconSnowfallSnowfall Tier 9 None Active Ability -/1

Applies Snowfall to allies

Snowfall reduces damage taken by 50% and restores 5% health and 2% mana every 1 second

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