You gain talent points from level 5 and onward. Talents boost your combat capabilities. You can access the talents page by using the shortcut (T). Talents are either passive or grant you a new ability.
There are six different talent trees, one representing each class. You can put your talent points into any and even all talent trees as you choose, but most talents have a requirement of a certain amount of talent points spent in a specific tree.
It is possible to reset and redistribute your talent points and/or attribute points once every 60 days for free at any Combat Trainer. At start you've got one reset granted for free. The cooldown costs 250 at Eldevin Market.
Templar
Talent | Tier | Prerequisites | Type | Points | Effect |
---|---|---|---|---|---|
Stouthearted | Tier 1 | None | Passive Ability | -/3 | Increases bonus defenses received from Heavy Armor items by 2/4/6% |
Born for Combat | Tier 1 | None | Passive Ability | -/2 | Increases the amount of threat you generate by 25/50% |
Ferocious Taunt | Tier 1 | None | Passive Ability | -/2 | Reduces the cooldown of your Taunt by 25/50s |
Sweeping Strikes | Tier 1 | None | Passive Ability | -/2 | Increases the damage of your Bloodbath by 10/20% |
Impalement | Tier 2 | None | Passive Ability | -/1 | Increases the damage of Impale by 50% Melee DPS |
Blood Champion | Tier 2 | None | Passive Ability | -/3 | Your Bloodbath critical strikes replenish you, restoring 5/10/15% of damage dealt as health |
Come at Me | Tier 2 | None | Passive Ability | -/1 | Your Taunt now deals 75% of your Melee DPS |
Conviction | Tier 2 | None | Passive Ability | -/2 | Reduces all damage taken by 2/4% |
Righteous | Tier 2 | None | Passive Ability | -/2 | Your Righteous Defense also increases your chance to block by 5/10% |
Favor the Righteous | Tier 3 | None | Passive Ability | -/3 | Increases effectiveness of all healing abilities on you by 5/10/15% |
Steadfast | Tier 3 | None | Passive Ability | -/2 | Increases the chance you'll block with your shield by 5/10% when you have a Throwing Weapon equipped |
Inspiration | Tier 3 | None | Active Ability | -/1 |
Applies Inspired aura to self and all party members for 60 minutes. Inspired reduces all damage taken by 5% |
Heroic Throw | Tier 3 | None | Passive Ability | -/2 | Jolt silences all enemies within a 2/4 yard radius around the target |
Vindicator | Tier 3 | None | Passive Ability | -/3 | Increases the damage bonus from each stack of Vindicated by 2/3/4% |
Stalwart | Tier 4 | None | Passive Ability | -/3 | Increases your block damage reduction by 15/30/45% |
Spiked Armor | Tier 4 | None | Passive Ability | -/4 |
Your Taunt ability now applies Spiked Armor on you for 6 seconds Spiked Armor reflects 10/20/30/40% of all incoming damage back at the attacker |
Look in the Mirror | Tier 4 | None | Passive Ability | -/3 | If you are struck while Righteous Defense is active 2/4/6% additional damage is ignored |
Crusade | Tier 5 | None | Passive Ability | -/3 | Increases critical hit chance with melee attacks by 1/2/3% and your basic Melee attacks restore 1% total mana |
Walk it Off | Tier 5 | 1/1 Defensive Stance | Passive Ability | -/1 | Defensive Stance now increases your maximum health by 10% |
Defensive Stance | Tier 5 | None | Active Ability | -/1 |
Increases defense by 10% and increases threat caused by 100% and reduces damage dealt by 10% Only one stance can be active at a time |
Toughened Adventurer | Tier 5 | None | Passive Ability | -/3 | When you block you regenerate 1/2/3% of your mana |
Tremor | Tier 6 | None | Active Ability | -/1 | Tremor deals 105% Melee DPS and Stuns for 2 seconds |
Fragmentation | Tier 6 | 1/1 Tremor | Passive Ability | -/3 | Tremor deals an additional 15/30/45% Melee DPS |
Deafening Voice | Tier 6 | 1/1 Inciting Cry | Passive Ability | -/2 | Inciting Cry reduces damage dealt by affected targets by 10/20% |
Inciting Cry | Tier 6 | None | Active Ability | -/1 |
Applies Deafened to all enemies for 6 seconds Causes high amount of threat |
Resolute | Tier 7 | None | Passive Ability | -/2 | Increases the duration of your Taunt by 3/6 seconds |
I Feel Your Pain | Tier 7 | None | Passive Ability | -/2 | Empathy transfers and additional 10/20% of the damage received and 15/30% of the linked target's threat to you |
Last Stand | Tier 7 | None | Passive Ability | -/1 | When your HP is reduced to less than 20% all damage taken is reduced by 30% |
Revenge | Tier 7 | None | Passive Ability | -/1 | Whenever you are affected by a negative status effect you gain 15% block rating for 10 seconds |
Flame Rush | Tier 8 | None | Active Ability | -/1 | Charges at your target at 400% movement speed and deals 125% Melee DPS |
Zealous Defender | Tier 8 | None | Passive Ability | -/2 | Avalanche deals an additional 40/80% Melee DPS and stuns for an additional 1/2 seconds |
Blessed Shield | Tier 8 | None | Passive Ability | -/1 | Increases chance to block by 50% for 10 seconds |
Bathe In Blood | Tier 8 | None | Passive Ability | -/3 | Reduces the cooldown of your Bloodbath ability by 2/3/4 seconds |
Frozen Phalanx | Tier 9 | None | Active Ability | -/1 |
Applies Frozen Phalanx to self for 12 seconds Reduces damage taken by 50% and deals 150% Melee DPS to nearby enemies upon expiry |
Warrior
Talent | Tier | Prerequisites | Type | Points | Effect |
---|---|---|---|---|---|
Finesse | Tier 1 | None | Passive Ability | -/2 | Increases your melee dodge by 3/6% |
Battle Hardened | Tier 1 | None | Passive Ability | -/3 | For each piece of heavy armor equipped, you gain an extra 1/2/3% Melee Attack Power |
Heavy Handed | Tier 1 | None | Passive Ability | -/4 | Increases your melee critical chance by 1/2/3/4% |
Ruination | Tier 2 | None | Passive Ability | -/2 | Your Ruin cooldown is reduced by 2/4 seconds |
Decisive Blows | Tier 2 | None | Passive Ability | -/2 | The critical chance of your Ruin and Bane are increased by 5/10% |
Crushing Blows | Tier 2 | None | Passive Ability | -/3 |
Your Melee attacks apply Crushing Blow to the target Crushing Blow reduces the target's defenses by 2/4/6% for 5 seconds |
Blazing Strike | Tier 2 | None | Passive Ability | -/2 | Sear ability now lasts an additional 2/4 seconds |
Burden | Tier 2 | None | Passive Ability | -/2 | Bane has a 50/100% chance to stun the target for 1 second |
Cleave | Tier 3 | None | Passive Ability | -/3 | Increases the Melee DPS of Bloodbath by 10/20/30% and critical chance by an additional 3/6/9% |
Marauder | Tier 3 | None | Passive Ability | -/2 | Your basic Melee attacks restore 0.5/1% of your maximum mana and 0.25/0.5% of your maximum health |
Invigorate | Tier 3 | None | Active Ability | -/1 |
Applies Invigorated auro to self and all party members for 60 minutes Invigorated increases attack power by 10% |
Unburdened | Tier 3 | None | Passive Ability | -/3 | Increases your Melee DPS by 1/2/3% of your Armor when you have a Two-Handed Weapon equipped |
Inner Rage | Tier 4 | None | Passive Ability | -/4 | Increases your Melee haste by 2/4/6/8% |
Olympian | Tier 4 | None | Passive Ability | -/1 | Your Jolt's silence duration is increased by 3 seconds and damage caused is increased by 75% of your Melee DPS |
Mortal Wound | Tier 4 | None | Passive Ability | -/4 | Increases the damage of each swing of Ruin by 5/10/15/20% |
Destruction | Tier 5 | None | Passive Ability | -/2 | Bane creates a cone of destruction striking down foes in your path. This secondary effect deals an additional 15/30% of the attack damage to adjacent targets |
Brawler | Tier 5 | None | Passive Ability | -/3 | Reduces all damage taken by 2/4/6% |
Offensive Stance | Tier 5 | None | Active Ability | -/1 |
Increases Melee attack power by 20% and reduces defense by 5% Only one stance can be active at a time |
Severing Blow | Tier 5 | None | Passive Ability | -/2 | Your sever snares the target for an additional 2/4 seconds |
Vortex | Tier 6 | 1/1 Maelstrom | Passive Ability | -/2 | Increases the damage your Maelstrom deals by 10/20% of your Melee DPS and reduces it's cooldown by 5/10 seconds |
Maelstrom | Tier 6 | None | Active Ability | -/1 | Deals 90% Melee DPS to all adjacent enemies every 1 second and reduces movement speed to 25% |
Restrained | Tier 6 | None | Passive Ability | -/2 | When you are Stunned/Snared you gain 5/10% movement speed for 5/10 seconds |
Meteorite | Tier 6 | None | Active Ability | -/1 | Deals 120% Melee DPS to all adjacent enemies and stuns all targets for 1 second |
Wrath of Vulcaestus | Tier 6 | 1/1 Meteorite | Passive Ability | -/2 | Increases the duration of your Meteorite's stun by 1/2 seconds and in addition Meteorite deals 25/50% more Melee DPS |
Blood Lust | Tier 7 | None | Passive Ability | -/2 | When you critical hit an enemy you gain 5/10% melee haste for 10/20 seconds |
Adrenaline Rush | Tier 7 | None | Active Ability | -/1 |
Charges target at 400% movement speed and stuns the target for 1.5 seconds Applies Adrenaline Rush to self for 8 seconds. Adrenaline Rush increases movement speed by 15% |
Unstoppable | Tier 7 | 1/1 Adrenaline Rush | Passive Ability | -/1 | Reduces the cooldown of your Adrenaline Rush by 6 seconds and in addition the next attack within 3 seconds gets a 10% damage increase |
Midnight's Grasp | Tier 7 | None | Active Ability | -/1 | Slows target by 20% for 4 seconds |
Grasping Darkness | Tier 7 | 1/1 Midnight's Grasp | Passive Ability | -/2 | Increases the slow of Midnight's Grasp by 20/40% and the duration for an additional 2/4 seconds |
Swift Execution | Tier 8 | None | Passive Ability | -/3 | Increases the damage dealt by Hail Storm by 5/10/15% of your Melee DPS on each of the three hits |
Moment of Glory | Tier 8 | None | Passive Ability | -/1 | Reap now deals an additional 150% Melee DPS to targets under the health threshold and increases the threshold to 20% health |
Two Right Feet | Tier 8 | None | Passive Ability | -/3 | Increases your movement speed while using Maelstrom to 50/75/100% |
Frenzy | Tier 9 | None | Active Ability | -/1 |
Applies Frenzied to self for 30 seconds Frenzied increases critical strike chance by 30% and increases mana regeneration by 60%. Frenzied also grants an immunity to Snares and Slows |
Assassin
Talent | Tier | Prerequisites | Type | Points | Effect |
---|---|---|---|---|---|
Ambidextrous | Tier 1 | None | Passive Ability | -/2 | Increases critical strike chance with one handed melee weapons by 1/2% for each piece of medium armor equipped |
Dual-Wield Mastery | Tier 1 | None | Passive Ability | -/3 | Your melee and ranged attack powers are increased by 3/6/9% while dual wielding (equipping weapon in off-hand is already considered dual-wielding with or without one in main-hand) |
Sleight of Hand | Tier 1 | None | Passive Ability | -/2 | While dual-wielding your melee and ranged critical chances are increased by 1/2% |
Expertise | Tier 1 | None | Passive Ability | -/3 | Increases your melee accuracy by 5/10/15% |
Deft Strikes | Tier 2 | None | Passive Ability | -/2 | Increases the critical strike chance of your Bloodbath, Assassinate, Genocide, Lobotomize and Torture by 9/18% on Lacerated targets |
Devastating Impact | Tier 2 | None | Passive Ability | -/2 | Your Rupture deals 25/50% of it's overall damage on impact |
Exposed | Tier 2 | None | Passive Ability | -/2 | While dual-wielding your Lacerate and Torture both deal 5/10% more damage |
Corrosion | Tier 2 | None | Passive Ability | -/2 | Increases damage by the Acid Pool effect from your Lethal Concoction to 30/45% |
Backlash | Tier 2 | None | Passive Ability | -/2 | When you dodge an attack, your next melee attack has a 5/10% bonus critical strike chance |
Evasion | Tier 3 | None | Passive Ability | -/2 | Increases dodge chance while dual-wielding by 7.5/15% |
Concoction Mastery | Tier 3 | None | Passive Ability | -/2 | Reduces the cooldown of Lethal Concoction by 5/10 seconds |
Haste | Tier 3 | None | Active Ability | -/1 |
Applies Hastened aura to self and all party members for 60 minutes Hastened increases haste by 5% |
Slice and Dice | Tier 3 | None | Passive Ability | -/2 | Increases the maximum stacks of Lacerated by 1/2 |
Serrated Edge | Tier 3 | None | Passive Ability | -/3 | Increases the damage over time of your Lacerate, Sear and Rupture by 5/10/15% when you have a throwing weapon equipped |
Vicious Poison | Tier 4 | None | Passive Ability | -/3 | Your melee attacks apply 1/2/3 stacks of Vicious Poison. Vicious Poison increases your damage dealt to the target by 1%. Stacks up to 10 times. Each stack lasts 10 seconds |
Anatomy | Tier 4 | None | Passive Ability | -/1 | Rupture and Lacerate now slow the affected target by 10% |
Precision | Tier 4 | None | Passive Ability | -/2 | Jolt now silences for 2/4 additional seconds |
Watch Your Step | Tier 4 | None | Passive Ability | -/3 | Your Frozen Spires now slows targets by 5/10/15% and inflicts an additional 10/20/30% Melee DPS |
Endurance | Tier 5 | None | Passive Ability | -/2 | Increases your mana regeneration by 40/80% and your basic melee attack regenerates 10/20 mana |
Swiftness | Tier 5 | 1/1 Swift Stride | Passive Ability | -/1 | Swift Stride duration is increased by 10 seconds |
Swift Stride | Tier 5 | None | Active Ability | -/1 |
Applies Swift Stride to self for 10 seconds Swift Stride increases movement speed by 15% |
Phantom | Tier 5 | 1/1 Swift Stride | Passive Ability | -/1 | Swift Stride increases your chance to dodge by 20% |
Bad Influence | Tier 5 | None | Passive Ability | -/2 | The instant damage caused from your Lacerate has 6/12% chance to instantly restore 10% of the damage done as mana |
Assassinate | Tier 6 | 1/1 Blood Thirst | Active Ability | -/1 | Deals 85% Melee DPS and deals 25% Melee DPS for each stack of Blood Thirst you have and consumes your stacks |
Blood Thirst | Tier 6 | None | Passive Ability | -/1 |
Lacerate, Rupture and Torture apply one stack of Blood Thirst to you Blood Thirst stacks can be consumed to unleash powerful abilities. Lasts 12 seconds |
Genocide | Tier 6 | 1/1 Blood Thirst | Active Ability | -/1 | Deals 70% Melee DPS to all adjacent enemies and deals an extra 20% Melee DPS for each stack of Blood Thirst you have and consumes your stacks |
Blood Siphon | Tier 6 | None | Passive Ability | -/5 | Any Bleed effects you apply to targets have a 5/10/15/20/25% chance to heal you for 15/17.5/20/22.5/25% of the damage done |
Massacre | Tier 7 | None | Passive Ability | -/1 | Increases all melee damage done by 10% for 10 seconds after landing a killing blow |
Blood in the Water | Tier 7 | None | Passive Ability | -/3 | Your Assassinate, Genocide and Lobotomize have a 5/10/15% chance to not consume your Blood Thirst stacks |
Shock Trauma | Tier 7 | None | Passive Ability | -/2 | Targets affected by your Blind ability also take 20% more damage from direct attacks for 6/12% |
Chemistry | Tier 7 | None | Passive Ability | -/1 | Your melee attacks have a 10% chance of applying Neurotoxin to the target, reducing their melee, ranged and spell accuracy by 10% for 5 seconds |
Shadow Strike | Tier 8 | 1/1 Eclipse | Passive Ability | -/2 | Your next Assassinate, Genocide or Lobotomize, within 3 seconds of using Eclipse, deals an additional 10/20% damage |
Eclipse | Tier 8 | None | Active Ability | -/1 | Teleports behind your target and stuns the target for 2 seconds and applies 2 stacks of Blood Thirst to the target |
Hunger for Blood | Tier 8 | 1/1 Blood Thirst | Passive Ability | -/1 | Your critical strikes with Lacerate, Rupture and Torture generate an extra stack of Blood Thirst |
Lobotomize | Tier 8 | 1/1 Hunger for Blood | Active Ability | -/1 | Deals 150% Melee DPS to target plus 20% Melee DPS for each stack of Blood Thirst. Also stuns the target for 1 second plus an extra 0.25 seconds for each stack of Blood Thirst you have and consumes your stacks |
Feel No Pain | Tier 8 | None | Passive Ability | -/2 | When your health drops below 25% you deal 15/30% more damage |
Soul Fire | Tier 9 | None | Active Ability | -/1 |
Resets ability cooldowns Applies Soul Fire to self for 20 seconds Reduces the mana cost of abilities by 20% and increases your haste by 20% and heals you for 10% of damage you cause |
Ranger
Talent | Tier | Prerequisites | Type | Points | Effect |
---|---|---|---|---|---|
Dexterous | Tier 1 | None | Passive Ability | -/4 | Increases your ranged and melee haste by 0.5/1/1.5/2% for each piece of medium armor equipped |
Volley | Tier 1 | None | Passive Ability | -/3 | Your basic ranged attack regenerated 0.5/1/1.5% of your maximum mana |
Marksman | Tier 1 | None | Passive Ability | -/3 | Increases Ranged Attack Power by 5/10/15% |
Exit Wound | Tier 2 | None | Passive Ability | -/3 | Your Haemorrhage inflicts damage on hit equal to 33/66/100% of your Ranged DPS |
Napalm | Tier 2 | None | Passive Ability | -/3 | All targets hit by Blazing Arrow are affected by Napalm, burning them for 25/50/75% of the damage over 6 seconds |
Cruel Barbs | Tier 2 | None | Passive Ability | -/2 | Increases critical chance of Black Fang by 10/20% |
Concussion | Tier 2 | None | Passive Ability | -/2 | The stun effect of your Crystal Blast is increased by 0.5/1 second. In addition the damage caused by Crystal Blast is increased by 10/20% of your Ranged DPS |
Steady Aim | Tier 3 | None | Passive Ability | -/3 | Increases your ranged accuracy by 5/10/15% |
Fleetfoot | Tier 3 | None | Active Ability | -/1 |
Applies Fleetfoot aura to self and all party members for 60 minutes Fleetfoot increases movement speed by 5% |
Thrill of the Hunt | Tier 3 | None | Passive Ability | -/2 | After a successful hit with a ranged attack you gain Thrill of the Hunt for 10 seconds. Thrill of the Hunt increases your critical hit chance by 3/6% |
Stealth Shots | Tier 3 | None | Passive Ability | -/3 | Reduce the threat caused by all your attacks by 5/10/15% |
Wild Fire | Tier 4 | 1/1 Detonate | Passive Ability | -/3 | Wild Fire causes Detonate to do an additional 15/30/45% damage |
Detonate | Tier 4 | None | Active Ability | -/1 | Deals 125% Ranged DPS to all enemies within 2 yards |
Explosive | Tier 4 | 1/1 Detonate | Passive Ability | -/3 | Your Detonate's damage is increased by 3/6/9% and cooldown is reduced by 1/2/3 seconds |
Predatory | Tier 4 | None | Passive Ability | -/2 | Increases the duration of Envenom by 1/2 seconds and damage by 2/4% |
Quick Draw | Tier 5 | None | Passive Ability | -/3 | Reduces the cooldown of Black Fang by 0.5/1/1.5 seconds |
Eagle Eye | Tier 5 | None | Passive Ability | -/3 | Your Ranged Attacks reduce your enemies armor by 5/10/15% for 5 seconds |
At One With Nature | Tier 5 | 1/1 Call of the Wild | Passive Ability | -/1 | Reduces the cast time of Call of the Wild by 5 seconds and reduces it's cooldown by 90 seconds |
Call of the Wild | Tier 5 | None | Active Ability | -/1 | Summons a Familiar for 300 seconds which attacks every 1.5 second for 25% of your Ranged DPS |
Blood Link | Tier 6 | 1/1 Blood Fang | Passive Ability | -/3 | Your Blood Fang applies Blood Link which gives you 2/4/6% life steal for 5 seconds |
Blood Fang | Tier 6 | None | Active Ability | -/1 | Deals 200% Ranged DPS |
Blood Trail | Tier 6 | 1/1 Blood Fang | Passive Ability | -/1 | The cooldown of your Blood Fang is reduced by 2 seconds |
Creeping Vines | Tier 6 | None | Active Ability | -/1 | Snares all enemies for 6 seconds |
Strength of the Wild | Tier 6 | 1/1 Call of the Wild | Passive Ability | -/2 | Your Wild Familiar's armor and critical strike chance are increased by 10/20%. Reduces Call of the Wild cooldown time by 90/180 seconds |
Barbed Tip | Tier 7 | None | Passive Ability | -/2 | Your Haemorrhage duration is increased by 4/8 seconds |
Rapid Fire | Tier 7 | None | Passive Ability | -/2 | Reduce the cooldown of Torrent by 7.5/15 seconds |
Shocked | Tier 7 | None | Passive Ability | -/1 | Detonate has a 25% chance of stunning the victim for 1 second |
Celestial Recall | Tier 7 | None | Active Ability | -/1 | Teleports to ground position instantly within 12 yards |
Wild Bond | Tier 7 | 2/2 Strength of the Wild | Passive Ability | -/1 | Your Wild Familiar's health is increased by 30%. Reduces Call of the Wild cooldown time by 90 seconds |
Monsoon | Tier 8 | None | Active Ability | -/1 | Deals 150% Range DPS to all enemies within a radius of 3 yards and stuns the enemies for 2 seconds |
Blot Out The Sun | Tier 8 | None | Passive Ability | -/2 | Increases the damage of your Storm ability by 15/30% of your Ranged DPS |
Wild Instincts | Tier 8 | None | Passive Ability | -/2 | Each point of base Focus also grants an additional 3/6 ranged attack power |
Recall | Tier 8 | 1/1 Celestial Recall | Passive Ability | -/1 | Celestial Recall removes all slowing effects from you |
Gale Force | Tier 8 | None | Passive Ability | -/1 | Tornado now stuns every target it hits for 2 seconds |
Spectral Barrage | Tier 9 | None | Active Ability | -/1 | Fires a Spectral Arrow every 0.5 seconds. Each Spectral Arrow deals 95% Ranged DPS |
Mage
Talent | Tier | Prerequisites | Type | Points | Effect |
---|---|---|---|---|---|
Fountain of Mana | Tier 1 | None | Passive Ability | -/2 | Increases maximum mana by 5/10% and effectiveness of mana consumables by 10/20% |
Master of the Arcane | Tier 1 | None | Passive Ability | -/3 | Your spell damage is increased by 5/10/15% |
Mental Agility | Tier 1 | None | Passive Ability | -/3 | Increases your spell haste by 1/2/3% for each piece of light armor equipped |
Focused Mind | Tier 1 | None | Passive Ability | -/2 | Increases your spell critical strike chance by 3/6% |
Flamelash | Tier 2 | None | Passive Ability | -/2 | Your Incinerate and Ignite spells deal an additional 25% of their damage as splash damage onto 1/2 nearby targets |
Overpowered | Tier 2 | None | Passive Ability | -/2 | The damage of your Overload is increased by 20/40% Spell DPS and increases the maximum number of targets to 4/5 |
Essence of Magic | Tier 2 | None | Passive Ability | -/2 | Increases damage of your Ranged Attack ability when you have an essence equipped by 5/10% and restores 0.5/1% of your total mana on hit |
Static Discharge | Tier 2 | None | Passive Ability | -/2 | Your Overload applies Static Discharge for 12 seconds. Static Discharge slows the target by 15/30% and increases your offensive spell critical strike chance on the target by 4/8% |
Mathemagical | Tier 2 | None | Passive Ability | -/3 | Increases your spell accuracy by 5/10/15% |
Boiling Point | Tier 3 | None | Passive Ability | -/2 | Boiling Blood deals an additional 20/40% Spell DPS per tick |
Intense Focus | Tier 3 | None | Passive Ability | -/2 | Increases your total Focus by 5/10% |
Focus | Tier 3 | None | Active Ability | -/1 |
Applies Focused aura to self and all party members for 60 minutes Focused increases critical strike chance by 5% |
Flash Freeze | Tier 3 | None | Passive Ability | -/2 | Reduces the cooldown of your Frostbite by 2/4 seconds and increases your movement speed by 10/20% for 3/6 seconds after casting Frostbite |
Pyromania | Tier 4 | None | Passive Ability | -/2 | Increases the critical chance of Incinerate by 10/20% |
Scald | Tier 4 | None | Passive Ability | -/2 | Your Boiling Blood has a 10/20% chance each tick to stun the target for 1 second |
Breakdown | Tier 4 | None | Passive Ability | -/2 | Reduces the cooldown of your Despair by 5/10 seconds and increases the radius by 25/50% and increases the duration by 1/2 seconds |
Biting Cold | Tier 4 | None | Passive Ability | -/2 | The damage caused by your Frostbite is increased by 25/50% Spell DPS |
Icy Touch | Tier 4 | None | Passive Ability | -/1 | Increases the duration of Frostbite by 3 seconds |
Chilling | Tier 5 | None | Passive Ability | -/2 | Increases the damage of your Blizzard by 20/40% Spell DPS and each time Blizzard hits a target there's a 15/30% chance to stun the target in place for 1 second |
Plasma Shield | Tier 5 | None | Active Ability | -/1 |
Applies Plasma Shield to self for 30 seconds Plasma Shield absorbs 10 damage at the cost of 1 mana up to 10% of your maximum mana (before defences) |
Replenishment | Tier 5 | None | Passive Ability | -/1 | Your offensive spell critical strikes replenish 3% of your health over 6 seconds |
Flame Buffet | Tier 5 | None | Passive Ability | -/3 | Your Incinerate, Ignite and Dragons Breath have a 3/6/9% chance on dealing damage to stun the target for 1.5 seconds |
Nightmare | Tier 6 | 1/1 Miasma | Passive Ability | -/2 | Increases your spell power by 10% for 5/10 seconds after using Miasma |
Miasma | Tier 6 | None | Active Ability | -/1 | Teleports self a short distance in a flash of dark energy |
Dark of Night | Tier 6 | 1/1 Miasma | Passive Ability | -/2 | Stuns all enemies for 1/2 seconds within a 2 yard radius around you when you appear after activating Miasma |
Engulf | Tier 6 | None | Active Ability | -/1 |
Applies Engulf to target for 10 seconds Engulf deals 30 Spell DPS every 1 second to enemies around the target |
Free Your Mind | Tier 6 | None | Passive Ability | -/2 | Your damaging spells have a 5/10% chance to grant you Free Mind for 15 seconds. Free Mind reduces 25/50% of the mana cost of each damaging spell used |
Arcane Wrath | Tier 7 | None | Passive Ability | -/1 | You deal 25% more damage from your offensive spells |
Phase Walking | Tier 7 | None | Passive Ability | -/1 | Reduces threat from your offensive spells by 10% |
Invocation | Tier 7 | None | Passive Ability | -/4 | Increases spell haste by 2/4/6/8% |
Blazing Embers | Tier 7 | None | Passive Ability | -/1 | Upon dealing damage your Incinerate applies Burning to the target which deals damage equal to 10% of the spells total damage every 1 second and lasts for 3 seconds |
Void Portal | Tier 8 | None | Active Ability | -/1 | Summons an Elemental for 300 seconds which attacks every 1.5 second for 25% of your Spell DPS |
Conflaguration | Tier 8 | None | Passive Ability | -/3 | Increases the damage of Fulmination by 33/66/100% Spell DPS and increases the burn damage by 2/4/6% Spell DPS per second |
Fissure | Tier 8 | None | Passive Ability | -/2 | Increases the damage of Smoldering Caldera left by Erupt by 15/30% Spell DPS |
Apocalypse | Tier 8 | None | Passive Ability | -/2 | Increases the damage done by your Ignite spell by 25/50 Spell DPS |
Starlight | Tier 8 | None | Active Ability | -/1 |
Channels for 5 seconds regaining 15% of your mana per second. If the channel completes apply Starlight to self for 15 seconds Starlight increases mana regeneration by 30% and increases spell power by 30% |
Dragon's Breath | Tier 9 | None | Active Ability | -/1 | Deals 150% Spell DPS every 1 second to all enemies for 6 seconds in a frontal cone |